Since it has been a few months since I have released anything, and since I seem to keep having to deal with personal distractions whenever I try to work on it, I thought that I would take a few moments to update you on what Libram Novus #7 will contain.
It will start off with guidelines for creating new races. This will include guidelines for making Unique Races and Half Races (which may actually be a separate stand-alone race - such as an entire race of "Half-Elves" - as well as a single offspring of parents from separate races). completed
The next item in the issue will be to show the Building Block breakdown for all of the core Novus races. completed
Then I will do a Building Block breakdown for the core Novus Monster Races (Goblin, Hobgoblin, Kobold, & Orc). in progress
Next up, I will be including 6 new races (Aesyr, Centaur, Gnome, Lizardman, Rachni (the spider-folk from Tyrlon), Ursoc (i.e. bugbears)). For these guys, I will simply add the "point costs" to the standard racial descriptions, adding a note to the racial description of any race that requires an expenditure of CPs to acquire. in progress
Finally, I will be adding guidelines for creating Kindred Talents (completed) and giving a list of examples of these Talents already pre-made (in progress)). Thus, your character, during character creation only!! Will be able to acquire a something like a Major Elf-kin Talent or both a Minor Dwarf-kin and Minor Gnome-kin Talent (i.e. you are allowed 1 Major or 2 Minor Kindred Talents). There are also Special Kindred Talents - (such as a Dragon-kin Talent) - These may require the character to start at a higher level than first. These special Kindred Talents are likely to usually be acquired only through some sort of magical agency (ritual, spell, wish, etc...).
If things go well, I will actually get this finished this weekend, and released sometime next week.