Ok, here are the style abilities slightly revamped
Enhanced Attack Bonus (5): This ability gives the character a +1 modifier to his Attack Bonus for every 5 ranks that he has in the style when using any Advanced Combat Move that is listed with the style. An Advanced Combat Move is any Combat Move that does not contain the word "Basic" as part of its name.
Enhanced Damage (5): This ability allows the character to add an additional stat bonus to the Base Damage dealt by his attack. For example, an unarmed attack might include both Strength and Speed bonuses as part of the Base Damage, or Strength bonus might be included twice. This extra Base Damage is granted to 1 Combat Move associated with the style for every 3 ranks that the character has in that style. This bonus may only be applied to each Combat Move once, and only to those that are initially listed with the style's decription.
Enhanced Defense (5): This ability grants the character a +1 to his DEF for every 5 ranks that he has in the style in any round during which he is using the style (i.e. making or at least declaring an attack using this style). This bonus
only applies when using the appropriate skill; so it cannot be applied against attacks that are a complete surprise, or until the character is able to declare that he is using this Combat Skill. This bonus is cumulative with other rank-based bonuses to DEF.
Enhanced Holds (5): Normal holds usually only incapacitate their targets, but do not actual damage. Any hold performed using this ability will allow the character to bring pressure to hurt the target. Each round, after the first round, so long as the target is unable to escape the hold, the character may do the character's Strength Stat bonus + 1 hit for each rank in the style to the target of the hold. This ability can be applied to any type of hold, including Choke Holds.
Enhanced Initiative (5): Whenever using any Combat Styles with this Ability, the character's initiative receives a +1 modifier for every 3 ranks in the style during rounds in which actions from this style are declared and performed. This modifier applies only to that round, not to the whole combat.
Enhanced Missile (5): This Ability grants the character the ability to reload his Bow or Sling using 1 less AP than is normally required. Crossbows are reloaded using 2 AP less than are normally required. The Range Increment for these weapons is also increased by 1' for every 3 ranks that the character has in the style.
Enhanced Range (5): This Ability increases the Range Increment of any one ranged 1' for every rank in the style.
Enhanced Shielding (5): This Ability grants a +2 to the DEF provided by a shield, so long as that shield is not used to make an attack. If the shield is used to make an attack, it does not receive that+2 bonus to DEF, but the character may apply a +1 to his DEF for every 3 ranks he has in the skill, up to the normal DEF provided by the shield.
Enhanced Throw (5): This Ability allows the character to draw, aim and throw the chosen weapon as a single action requiring only 2 AP to perform. The Range Increment of the thrown weapon is also increased by 1' for every 3 ranks that the character has in the style.
Paired Weapon Attack (5): This Ability allows the character to use two weapons of the same type to make a single, enhanced attack. The Base Damage of this attack is equal to the Damage Rating of both weapons and the stat bonus of the skill used in making the attack, plus an additional 3 points. This type of attack requires 5 AP to perform. This ability may only be added to a style that already contains the
Second Weapon Attack ability.
Second Weapon Attack (5): This Ability grants the character the ability to use a second weapon (of either Tiny or Small size) to make additional attacks. This secondary attack receives a -3 penalty to the Attack Bonus of the attack. When making 2 attacks, the character must spend 5 AP to perform them both. If the secondary weapon is not used to attack, the character may apply his skill ranks in this style (no stat or other bonuses except magical bonuses that the weapon may have) with a -3 modifier as a bonus to his DEF (i.e. 6 ranks in the Combat Style would translate to a +4 bonus to DEF when the secondary weapon is not used to attack).
Notice that I am trying to make everything as rank-based as possible...