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Offline Fidoric

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Current campaign questions
« on: February 03, 2014, 10:30:18 PM »
Hi there,
Some questions arose during my last session with my son.

First, how do you handle underwater combat? I have deemed it a major complication thus bestowing a +5 to all TN.

Second, my son love to use a leg sweep combat move with his character's tail having found it a powerful effect when the opponent fails his save. But there is a save so I find it OK. What may be a bit too powerful OTOH is the 1-boon effect 'knock prone' especially when you compares it with other boons like 'combat shuffle' or 'daze'. It may be justified to make a 2-boons of it.

Last and subsequent to my second point, what can you do when you are prone. Your DEF is down to 12+magic bonus so you forego your speed bonus and others but I take it you can still use combat moves such as dodge. But can you elect to fight, defensively or not? If you try to stand up, it costs 2 APs but I have ruled it requires a save vs speed (TN 10 for mundane action + 10 for under melee = 20) as well. Does it seem fair?

imported_Rasyr

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Current campaign questions
« Reply #1 on: February 03, 2014, 11:11:18 PM »
top of my head response, since I am at work....

fighting underwater -- I would limit to stabbing weapons only (maybe claws if appropriate), but not bashing or other slashing weapons as the water would slow them down too much -- other than that, I like your solution (since it would vary if race is aquatically-oriented or not

Witchking20k, also found it to be very powerful and house ruled knock prone to be 2 boon points instead of one, and I am considering issuing errata for it


yes, you can fight defensively when prone, but I would limit it to maybe half AB