Witchking20k -- a question.... (well, a couple actually)
For some reason, I had not understood how your Damage Threshold system was working (hence my not commenting on it), likely in part because of my concentrating on other things as well.
But I get it now (I think), so let me paraphrase to see I understand it properly, and then I will ask my question...
Foe has a Damage Threshold (DT) so, for an Orc who has a Con bonus of 2, the DT would be 9., He has a DEF of 19 and AR 8 (from armor)
You attack foe with a Mace (Base Damage 10 (DR 8 + 2 Strength Bonus)). You have an Attack Bonus of 14, you roll a 9 and a 7, for a total of 30. This is 11 points above DEF, so it earns a Boon Point... The attack also does 21 points of damage (before AR).
After AR, the attack only does 13 points of Damage.
Both 21 and 13 are above the DT, but which is used? As with one, he is only Hurt (-1), while with the other he is Severely Injured (-3; Will Save or Flee).
I would presume that he is only Hurt (-1), or else that just completely nerfs armor.
However, how would the Boon Point figure into this?
Do you still track hit points? As some boons include bleeders (continuing damage), and others can multiply the base damage (which would be applied prior to subtracting for armor?
Why not add armor in as part of the Damage Threshold? If you did that, that could simplify things slightly, as you would not be subtracting armor from the hits damage every time then...
Adding AR to the DT, would give our Orc a DT of 9+8= 17. So, that 21 points of damage, would be 4 points over the DT, which would result in no effect to the Orc... And then perhaps have Boon Points shift the Damage up 1 track? (from None to Dazed)
However, if we are including AR into the DT, you could actually step down that base (shifting to the next lower number or get rid of it altogether, or make it a combo of Spd+Con+AR, any minus would be treated as 0 for this)