You know, I was just skimming over this Old School Hack you did of Novus, and it occurred to me you could actually take this a bit further.....
Perhaps even go for something closer to an old BD&D type of feel (think the old BD&D Rules Cyclopedia type of thing.....), by making something akin to those level progression tables of sorts...
it will take me a little bit to throw together something to use as a bit of an example, but it may be an interesting exercise...
and then I continued looking at the document, and you added in some things I was thinking about.... hehee
Still think you should include Unarmed, and I was thinking that perhaps you should do levels 1-10.... And perhaps make Restricted Skills give a +1 every 3 or 4 levels....
Spells -- I might suggest breaking some of the spells into multiple parts -- for example, the base attack spells, miight do better as 2 spells (1 bolt spell, 1 higher level Ball/area attack spell)
The Combat Skills -- I know you broke them down into 3 skills (and I still think Unarmed should be added, though brawling MIGHT cover it for now, perhaps change Brawling to Unarmed, and then make Brawling an option under what I am proposing)
Basically Something along the following lines.... -- This table shows the specialties....
[b]Melee[/b] |
[b]Missile[/b] |
[b]Thrown[/b] |
[b]Unarmed[/b] |
Axes & Hammers
Chains Plus
Clubs
Great Blades
Heavy Blades
Light Blades
Pole Arms
Short Blades
Spears
Staves
Sword & Board (requires Heavy Blades)
Two Weapon Combo (requires Light/heavy Blades)
|
Archery (requires Bows)
Bows
Crossbows
Slings
|
Thrown Axes & Hammers
Thrown Blades
Thrown Spears
|
Brawling
Boxing
Martial Arts
Sanju (requires Martial Arts)
Wrestling
|
Then basically, add a Specialties and Combat Moves column to the tables, kinda like so....
Each specialty allows the selection of one of those Combat Skills -- If it is not a selected Specialty, then you only get 1/2 bonus (rounded down) and you cannot use Combat Moves with them)
the following tables show the total number of Specialties and Combat Moves allowed (i.e. they are split among the 4 combat skills available)
Warrior
[b]Level[/b] |
[b]Favored[/b] |
[b]Standard[/b] |
[b]Restricted[/b] |
[b]Combat Specialties[/b] |
[b]Combat Moves[/b] |
[b]Talent Points[/b] |
[b]Spell Points*[/b] |
1 |
+1 |
+0 |
+0 |
4 |
2 |
+2 |
+0 |
2 |
+2 |
+1 |
+0 |
5 |
3 |
+1 |
+0 |
3 |
+3 |
+1 |
+1 |
6 |
4 |
+1 |
+0 |
4 |
+4 |
+2 |
+1 |
7 |
5 |
+1 |
+0 |
5 |
+5 |
+2 |
+1 |
8 |
6 |
+1 |
+0 |
6 |
+6 |
+3 |
+2 |
9 |
7 |
+1 |
+0 |
7 |
+7 |
+3 |
+2 |
10 |
8 |
+1 |
+0 |
8 |
+8 |
+4 |
+2 |
10 |
9 |
+1 |
+0 |
9 |
+9 |
+4 |
+3 |
10 |
10 |
+1 |
+0 |
10 |
+10 |
+5 |
+3 |
10 |
11 |
+1 |
+0 |
Thief
[b]Level[/b] |
[b]Favored[/b] |
[b]Standard[/b] |
[b]Restricted[/b] |
[b]Combat Specialties[/b] |
[b]Combat Moves[/b] |
[b]Talent Points[/b] |
[b]Spell Points*[/b] |
1 |
+1 |
+0 |
+0 |
3 |
0 |
+2 |
+0 |
2 |
+2 |
+1 |
+0 |
3 |
0 |
+1 |
+0 |
3 |
+3 |
+1 |
+1 |
4 |
1 |
+1 |
+0 |
4 |
+4 |
+2 |
+1 |
4 |
2 |
+1 |
+0 |
5 |
+5 |
+2 |
+1 |
5 |
3 |
+1 |
+0 |
6 |
+6 |
+3 |
+2 |
5 |
4 |
+1 |
+0 |
7 |
+7 |
+3 |
+2 |
6 |
5 |
+1 |
+0 |
8 |
+8 |
+4 |
+2 |
6 |
6 |
+1 |
+0 |
9 |
+9 |
+4 |
+3 |
7 |
7 |
+1 |
+0 |
10 |
+10 |
+5 |
+3 |
7 |
8 |
+1 |
+0 |
You might also want to include some hit point progression in there as well... (not a lot of bloat, but some small increases....)
Just some suggestions...
Note: your PDF is missing the table for the Cleric and Magician (it reprints the one for the Thief...)