If we tie Fatigue to the Damage table there, then we are essentially donig away with hit points too.
I would make the Max Fatigue be equal to 25 + Con Bonus + Will + xx
where xx is a number gained each level. (i.e. Warriors might gain +2 per level, while Thieves get +1 per level, and Mages get +1 every 3 levels -- similar to the skill bonuses..
Or perhaps do something like
Con Stat + (2xCon Stat Bonus + Willpower Stat Bonus == Max Fatigue
Then have a Fatigue result table, where you divide this total by 6, and then put the multiples into boxes for each level
Threshold | Wound Level |
____
| Death |
____
| Critical |
____
| Severe |
____
| Injured |
____
| Hurt |
____
| Dazed |
0
| Healthy |
So, if our intrepid Hero has a Con of 18 (2) and a Willpower Stat of 15(1), then Max Fatigue would stat off at 23 (18 + 2 + 2 + 1), and since he is a Warrior, he gets a +10 to this for a total of 33
We divide this by 6 for a result of 5.5 (rounded up to 6)
Threshold | Wound Level |
33
| Death |
30
| Critical |
24
| Severe |
18
| Injured |
12
| Hurt |
6
| Dazed |
0
| Healthy |
So, if he has 7 Fatigue, he is Dazed... if he has 15 Fatigue, he is Hurt, etc....
Our Mage, on the other hand, with a Con of 13(1) and a Willpower of 19(3) would have a Max Fatigue of 18 Giving them a Fatigue table like so:
Threshold | Wound Level |
18
| Death |
15
| Critical |
12
| Severe |
9
| Injured |
6
| Hurt |
3
| Dazed |
0
| Healthy |
Could easily do up a small table that gave total ranges that also gave the increment (so we do the math in advance) -- Could also make the formula a bit more convoluted if we are doing the math for them
Again, just tossing the idea out for perusal...