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Author Topic: NOVUS Old School Hack  (Read 3247 times)

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imported_Rasyr

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NOVUS Old School Hack
« Reply #30 on: June 26, 2014, 02:42:43 PM »
Welcome to my world...

imported_Witchking20k

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NOVUS Old School Hack
« Reply #31 on: June 26, 2014, 05:49:44 PM »
LOL- well its a good thing you're an experienced editor too then

imported_Rasyr

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NOVUS Old School Hack
« Reply #32 on: June 26, 2014, 07:56:38 PM »

LOL- well its a good thing you're an experienced editor too then



But even those with experience miss things, as Zut's post show......

imported_Witchking20k

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NOVUS Old School Hack
« Reply #33 on: June 26, 2014, 09:08:49 PM »
True- even those who strive to help those who are experienced miss things......as I helped edit NOVUS originally too...LOL.

I think I will break apart the rules into separate docs and handle them individually...

imported_Witchking20k

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NOVUS Old School Hack
« Reply #34 on: July 02, 2014, 01:46:11 PM »
Going to be a busy couple of weeks for me....so, hopefully I don't get too distracted and never come back to this....its been fun.

imported_Rasyr

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NOVUS Old School Hack
« Reply #35 on: July 02, 2014, 02:27:40 PM »
We will remind you every once in a while..... 

imported_Witchking20k

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NOVUS Old School Hack
« Reply #36 on: July 02, 2014, 06:28:57 PM »
LOL- thanks.  I have more half finished projects than I can count...but, such is adult life.

imported_Rasyr

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NOVUS Old School Hack
« Reply #37 on: July 03, 2014, 12:51:33 PM »
I know what you mean, but this is one, I would definitely like to see finished.... 

imported_Witchking20k

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NOVUS Old School Hack
« Reply #38 on: July 03, 2014, 04:23:06 PM »
Well, I'm supposed to play again this weekend....so, we'll see what happens next week...I am going to re-visit some of it tomorrow morning because one of my players mentioned that it is diverging from the initial vision quickly....I am likely going to roll it in to some of the setting work that I did previously too.

imported_Rasyr

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NOVUS Old School Hack
« Reply #39 on: July 03, 2014, 04:35:53 PM »
I think that you will find, that unless you wanting to create a simple game that has a closed ending, that things will always diverge from your original concepts

The thing to do, is to make sure that you are clear on where you want to go, and then rein yourself in where needed to maintain that initial vision.

For example, I know that I have stressed the idea of allowing for expansion (to that point of being able to handle tougher critters/foes), but thinking about that expansion and how it would affect things doesn't mean you need to change your initial ideas...

Plus there is also the fact, that once you actually start playtesting, things WILL diverge from that initial vision, as you find that some things work well, and others not at all how you imagined them to work. There is no way to avoid that. The idea is to think about alternatives, and how those alternatives will fit back into your initial vision, and to try and stay as close to that as you can.


imported_Rasyr

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NOVUS Old School Hack
« Reply #40 on: July 04, 2014, 12:28:56 AM »
WitchKing20k -- you might want to take a look at what they did here with Fighting Styles (Classes>Fighter> Fighting Styles) as it may give some ideas for how to handle builds  https://sites.google.com/site/ddnextindex/

imported_Witchking20k

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NOVUS Old School Hack
« Reply #41 on: July 04, 2014, 01:49:08 PM »
Neat-Oh.

Definitely similar to what I had in mind.  No progress today- I forgot my flash drive with me at home- took the wrong one....arggg.




imported_Rasyr

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NOVUS Old School Hack
« Reply #42 on: July 04, 2014, 02:06:23 PM »
Yup, plus I can see ways to  work things and make it easier across the board, rather than my (more complicated) suggestions.... 

imported_Witchking20k

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NOVUS Old School Hack
« Reply #43 on: July 04, 2014, 03:38:43 PM »
I am all about simplicity. 

imported_Witchking20k

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NOVUS Old School Hack
« Reply #44 on: July 09, 2014, 05:15:23 PM »
Ok- started some drafting this morning.  One thing I am doing is eliminating Stat Values.  You'll get bonuses or negatives based on the array method provided in Novus.  Racial modifiers will give  +1/-1 as well.  The Talent Stat Increase will add a +1 to bonuses, but can only be purchased 1x per stat.