After a quick glance at D&D5, it seems they consider you can cast spells in any armor you are proficient with. What about making something like that in Novus. Maybe the armor talents could give an impedance reduction along with their other ability?
D&D Next has a major fundamental difference in how it views armor and the casting of spells in armor.
In Novus --- you CAN cast in Armor at any time, it is just more difficult to do so because armor tends to inhibit the flow of magical energies. The more armor, the greater the penalties. A "meta" reason for this is to better balance out casters versus non-casters. An in game reason is that magic is an external energy that is manipulated by the caster (who essentially channels it through his body into the matrix of the spell, thus empowering it) and the armor disrupts or dilutes this energy to the point where the caster as to use more energy than normal to cast a spell.
In D&D Next, armor does not impede the flow of magical energies. Instead, armor restricts movement. So, if you are not proficient in a given type of armor, you cannot cast spells while wearing it, period. Basically, casting while wearing armor is a simple Yes/No question.
For example armor,medium could give you a 1 point impedance reduction to spell casting in medium armor.
Several possible options come to mind :
- each armor talent gives a 1 point impedance reduction for the appropriate armor category,
- same but the reduction is equal to magic stat bonus (equivalent to the impedance reduction talent),
- same as above, impedance reduction talent is a prerequisite for this second reduction (meaning the armor training talent grants an impedance reduction only if you have the impedance reduction talent too)
This could be a way to give semi-adepts an edge.
What are your thoughts about this ?
This would also, unfortunately, make non-spell users better at casting spells than pure spell users...
There is also ready an Impedance Reduction talent in Libram Novus #3. this talent reduces Impdance yb the character's Magic Stat Bonus (but costs 10 points). I could see creating another one that costs 3 points, and reduces Impedance by 1, perhaps putting a maximum limit by type of caster... ((i.e. not allowed to be purchased by Non, may purchase up to double Magic Stat Bonus for Semi, and up to Magic Stat Bonus by Pure/Dual) or something along those lines...