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imported_Witchking20k

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Stats & Skills
« on: July 14, 2014, 08:28:04 PM »
So, a thought occurred to me wile we were posting about making skills "independent" from Stats.  It'll be a bit of a blurb to try and explain it really...but, here it is.

Basically, instead of having Stats yield a bonus that is added to your Skill to your then roll vs. a TN.  Why not make your Stat the TN?


Stat Range           Bonus         Check+
19-21                         +3            10+
16-18                         +2            11+
13-15                         +1            12+
10-12                         +0            13+
7-9                              -1            14+

So, players would record a skill bonus and then roll vs. the applicable stat for everything except Attacks (which would be handled normally.

Example:  Rick the Scout has +3 in Outdoorsman Skill.  He is looking for Tracks so he rolls 2d10 and adds +3 vs. Wisdom of (15)12+, the GM can add a modifier as per Libram (whatever Tim reminds me of).   Finding them, he then wants to figure out what kind of creature he might be tracking.  He rolls 2d10 +3 vs. Intelligence of (12)13+.

To take this a step further you could eliminate the stat values all together and assign Primary 11+, Secondary 12+, Everyman 13+, and Restricted 15+ values to the 8 Stats.  Perhaps have each class assign 1 or 2 and each races assign 1 or 2 values?

The end result being- all the TNs you would ever use would be contained on your character sheet.  I think this could be an interesting alternative to using the Stat+Skill mechanic. 

Thoughts?

imported_Witchking20k

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Stats & Skills
« Reply #1 on: July 14, 2014, 08:59:01 PM »
Posting on my own post- this mechanic also changes the minimum and maximum roll range by the stat bonus value- so it'll tighten up the 2d10+ range to 4-18+Skill (factoring in Imploding and Exploding Rolls).  One of the factors of having a stat + skill system is that your minimum roll inflates very quicky: a Stat of +1 with a skill of +5 has a minimum roll of 4+1+5= 10 and an Average roll of 11+1+5=16 (which is likely why the bae TN is 15).  This would decrease the amount of Skill Boons being earned as compared to Combat and Spell Casting....does anyone follow or am I insane?  LOL

imported_Rasyr

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Stats & Skills
« Reply #2 on: July 14, 2014, 09:11:05 PM »

Stat Range           Bonus         Check+
19-21                         +3            10+
16-18                         +2            11+
13-15                         +1            12+
10-12                         +0            13+
7-9                              -1            14+




ok, since the average TN is 15, the might perhaps look like so

Stat Range           Bonus         Check+
19-21                         +3            12+
16-18                         +2            13+
13-15                         +1            14+
10-12                         +0            15+
7-9                              -1            16+

and then something with a TN of 22, you, int turn be changed to +7 TN

that is, if I am understanding this correctly...

imported_Witchking20k

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Stats & Skills
« Reply #3 on: July 14, 2014, 09:24:51 PM »
You are correct- because I am in full Old School Hack mode I am using the TNs from that version (which are reduced to reflect the fact that you get less skill ranks and progress in only +1 increments)..



ok, since the average TN is 15, the might perhaps look like so

Stat Range           Bonus         Check+
19-21                         +3            12+
16-18                         +2            13+
13-15                         +1            14+
10-12                         +0            15+
7-9                              -1            16+

and then something with a TN of 22, you, int turn be changed to +7 TN

that is, if I am understanding this correctly...




So, this would be the stat TNs if you were to use them with the Core Novus book.  I'm not sure if there would be any positive application to this method- I just thought I would get it out there and see what people thought of it.  It does break the continuity of the "core" mechanic.... 

Offline Zut

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Stats & Skills
« Reply #4 on: July 15, 2014, 06:04:37 PM »
So, when raising up in levels, you will want to decrease the TN instead of raising the stat? Is it how it works?

imported_Witchking20k

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Stats & Skills
« Reply #5 on: July 15, 2014, 07:15:01 PM »
The higher your stat is the lower the roll TN becomes. 

Offline Fidoric

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« Reply #6 on: July 15, 2014, 08:15:15 PM »
That makes a good incentive to raise the stats.