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Author Topic: Must have Libram Novus?  (Read 1299 times)

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Offline Obadiah

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Must have Libram Novus?
« on: February 13, 2015, 05:33:04 AM »
So which Librums do people think are "must haves"?  I understand that the answer to this will be "it depends on what you are looking for", but I am interested in your thoughts on which ones are the best to have for your games and why.

Thanks.

Offline Sunwolf

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Must have Libram Novus?
« Reply #1 on: February 13, 2015, 04:23:13 PM »
I will look mine over and let you know, I have 1-9, haven't gotten 10 yet.

Offline Zut

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Must have Libram Novus?
« Reply #2 on: February 13, 2015, 06:52:12 PM »
I personally like to expand upon what is available for the characters, so LN 2, 4, and 9 are my favorites as they add new classes. LN 10 is a great one too with the Alchemy rules.

Offline Sunwolf

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Must have Libram Novus?
« Reply #3 on: February 13, 2015, 08:43:42 PM »
#1 has Spell construction rules, in combination with #10 that gives you just about everything you would ever need for Magic.
#2 Adds the Shaman, Sorceror and Warlock and spells for Black Magic, Spirit Magic, and Sorcery also has a section on the planes
#3 has rules on building classes and shows how the base classes were built, also has a bunch of Talents
#4 Adds Beastmaster, Monk, Ranger, and Warrior Mage and their spells
#5 expands on craftsmanship and Herbalism  also introduces Training Paths
#6 has Different Spell Drain options, information on Commerce, and alternative ways to resolve actions
#7 has rules for Creating Races and adds several new ones including Centaurs, Gnomes, and Lizardmen
#8 is all about options including Combat Style creation rules, expanded action points, expanded initiative options, etc.
#9 Adds Bard, Mage Hunter, Paladin and Shadowkin classes and their spells.
#10 as previously mentioned has the Magic Item Creation rules

I like #1 because I like the option to create my own spells.  I like #4 and #9 because I like to have those sorts of characters available to play.  I like #7 because it is easier to make a custom world seem unique if you can add a custom race or two.  I don't have #10 yet but I always like building odd magic items.

Hopefully this helps