A pair of "Vermin" from my not-so-micro micro-setting Jenaerika. I use a custom rule where the standard Base Hits are adjusted based on the "Monster Class". One of my observations about Novus is that there are not a lot of Level 1 intro to adventuring monsters in it. So, I wanted to create a way that the existing monsters could be adjusted a little in addition to creating a few more. I'm not going to write out the descriptor of each Monster Class but this was a nice, quick, and simple way to re-balance the monsters:
Vermin -20 BHP
Minion -10 BHP
Marauder +0 BHP
Monster +10 BHP
Master +20 BHP
Behemoth +40 BHP
So, when we apply this to the 2 Level 1 monsters in NOVUS (That I can see at a quick glance) we adjust their Hit Points to:
Giant Ant: Hits 27
Kobold: Hits 20
It's worked well in my own games to create that One Hit Wonder aspect. Plus, you can mix in the other MCs and create diversity among the same adversaries. So, you could have Kobold Chieftan (Master) at 40+20=60 Hits, Captain (Marauder) 40+0= 40 Hits, Striker (Minion) 40-10= 30 Hits, and Rabble (Vermin) 40-20= 20 Hits.
Anyway, enjoy, any feedback our your own contributions are always welcome!
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