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Author Topic: New School of Magic: Ideas Needed  (Read 1048 times)

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Maestro

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New School of Magic: Ideas Needed
« on: December 29, 2018, 02:17:26 AM »
  Currently in my campaign, I have begun creation of a New School of Magic. (In our campaign, we call magic "spectrum.") We have come to refer to it as "Ancient Spectrum." I am looking for some ideas of new spells that fill in some gaps in the overall Novus list, and perhaps a few unique ones to throw into the mix. Currently, I'm looking at trying out:
  1. Unweight, a spell that removes the effects of gravity on an object for a short amount time. Larger objects would need higher TN, perhaps as a casting option.
  2. Construct, a spell to make a simple, solid inanimate object such as a door, or a gear for a mechanical device that is missing a part. The object will be obviously constructed of magical material and lasts a limited amount of time. Furthermore, it would be limited by the casters knowledge of craftsmanship, so he would not be able to make a key for a lock that he is unfamiliar with, for example.
  3. Amplify Time, a spell to reverse or accelerate the effects of time on a non-sentient object. The idea is that this could be used to cause a deadbolt on a door to rust away, or cause a large tree root to shrink back to a smaller size, thus opening up a passage way. This one is the most theoretical, and I'm unsure if creating this would upset the balance of the magic system that is in place in Novus.
If you have any thoughts or alternate ideas, please share!

Offline AresLunthar

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New School of Magic: Ideas Needed
« Reply #1 on: December 29, 2018, 05:01:43 AM »
What is the theme of the school?  Or do you have one yet?

Maestro

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New School of Magic: Ideas Needed
« Reply #2 on: January 03, 2019, 05:21:28 AM »
Sort of a mixture of Time, magical construction/animation, and hints of teleportation and gravity effects. I'm not closed off to other ideas though

Offline AresLunthar

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New School of Magic: Ideas Needed
« Reply #3 on: January 03, 2019, 12:46:57 PM »
I would start with a simple mechanism spell- something that lets you "tune" a machine- then as scaling options you could add things like " activate" or lock/unlock etc.  Build the entire sphere around using clocks as foci for time manipulation.  YOur previously listed effects are pretty powerful as compared to some of the other Novus spells.  One of the things I am currently doing is running a Novus game in Shadow World.  I have inserted the Magetech skill into it to reflect a "magic as technology" element that my players and I have always used in SW.  This might be an interesting element for you to consider too. 

Maestro

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New School of Magic: Ideas Needed
« Reply #4 on: January 03, 2019, 11:05:15 PM »
Funny that you should mention "activate". That's the first one I added to the list. One of the players has already learned it.

Offline AresLunthar

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New School of Magic: Ideas Needed
« Reply #5 on: January 04, 2019, 12:47:14 AM »
I like the idea of a mechanics based spell school- like an artificer profession.