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Are you referring to players making the choice of what type of damage to do? ...
Yes. That seems overly complicated. I would love to see some tables that apply damage based on attack type (ballistic, bludgeoning, slashing, piercing, etc.) that assign damage based on the result. Not weapon specific tables and not any cute descriptive text, just a "if I use a weapon with this type of damage, and I roll this well, what damage do I do" kind of a reference.
Interesting idea.
I'm really fuzzy on how damage actually works. Do hits overflow into minor --> major --> dire? In the playtest draft it mentions multiples that = wounds. So, do you just use the highest divisor?
The current rules are basically player's choice. You do xx hits, so you can exchange some for y or some for z, etc..
One thing that you previous comments had me thinking about, since weapons all basically do a range of damage (DR to (3x DR)), was creating a small table that said "if you do a total of x hits, you do this damage, etc...
I like the suggestion of changing missile weapons to be Ballistic (or perhaps LSB, Low Speed Ballistic, to reflect bows and such, and HSB, High Speed Ballistic for slug throwers (i.e. guns), to be added later on).
What is hilarious is that by putting it on a table, it starts looking like a crit table....