You both make valid arguments.
I like having Dazed & Stun with thresholds because that can allow for those effects without requiring a Boon point. Perhaps, I should revisit the Thresholds (maybe reduce or remove the +4 portion)
Or perhaps something like this
Extra DamageDealt when the amount of damage exceeds one of the Thresholds
Threshold | Bashing | Slash/Pierce | SMP | Energy |
Con+2 | 1 Daze | 1 Pen | 1 Bleed | 1 Pen |
Stamina+2 | 1 Stun | 1 Bleed | 1 Pen | 1 Stun |
SMP = Slow Moving Projectiles (Bows, Crossbows, etc)
Energy = Any magical or other type of attack that does not fit within another classification (i.e. lightning, heat, cold)
An then the Boon Points still remain, and as always, a selected Boon must make sense for weapon an situation. I would not allow a simple Mace to do Bleeding damage. Penalties, yes, but not Bleeding.