Ok, here is an idea......
Right now a weapon has a damage range equal to "from x to 3x" where x is the Damage Rating of the weapon.
What if we changed it to (for Melee Weapons only), "from x to 3x+Str"?
Thus if your character has a Str of 3, a Dagger (DR4) would have a damage range of 4 to 15 if wielded in melee, but on 4 to 12 if thrown.
This way Strength is part of the Damage calculations, but we are not technically adding stats twice or adding multiple stats
Oh, side note -- LN11 is actually Novus 2.0 rules adapted to Novus.