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Author Topic: Re: Re: Novus 2.0 tidbits -- Hits & Wounds  (Read 6459 times)

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Offline Fidoric

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #60 on: July 28, 2019, 03:05:49 PM »
It could be cool. Weapons would have Str (or whatever) + x to damage.
It's actually in line with the current daze/stun threshold. Whose status are mainly induced by the concussive strength of the strike.
You may even have variants. Quarterstaves and polearms could conceivably use speed as their damage stat, maybe through a combat style. That could make some weapons more desirable for small people for example.
I imagine boons effect would be related to the 'business end'. Thus bleeding, wounds and other lethal effects would remain in the boons table only. You can add some special attributes to each weapon with specific boons enabled only for certain weapons. A dagger may have Bleeding 1, meaning it can cause a bleed for 1 boon, whereas a warhammer could have light wound 2 meaning it can cause light wounds for two boons. The numbers are merely examples.


Offline Fidoric

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #61 on: July 28, 2019, 03:20:07 PM »
Speaking about wounds, some quick thoughts without any play testing.
Why can't we put them il line with the complication system which is a great improvement I think. You coud have minor wounds equating with minor complications and major wounds with major complications. Dire wounds? Both a minor and a major?
The penalties go to all actions.
If a limb receives more penalties than the character's stamina, it is useless until healed.
More penalties than stamina+Will, the character is unconscious (needing another threshold).

Offline Fidoric

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #62 on: July 28, 2019, 03:32:18 PM »
Larger creatures could have (should have) a wound resistance. No way you can shatter a dragon bone with a trike from a puny mace.
Medium size : no adjustment
Large size : -1 turning major wounds into minor and minor into mere penalty. (Ogre, Troll...)
Very large : -2 turning dire into light, major into penalty and ignores light wounds.
Something like hat would be easy to implement but would demand a rewriting of how wounds work. 

Offline AresLunthar

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #63 on: July 28, 2019, 07:48:42 PM »
This is something to consider.  I'm a big advocate for "system balance".  In my experience an approach like this will make it easier to convert Novus from a Fantasy game to other genres. 

imported_Rasyr

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #64 on: July 29, 2019, 05:05:51 AM »
I, too find it interesting, especially the Complications route, though that would definitely require some rewriting (which I am not against).

Normally a complication (or advantage) adjusts the target number, but for combat, it cannot do that simply.

Page 80 of Playtest version 14 has the table for Secondary Damage, what if we create a Combat Complications table to go with it.









































































































































[b]Combat Complications[/b]
[b]Complications[/b][b]Bash[/b][b]Slash[/b][b]Pierce[/b][b]Energy[/b]
1 MnC (DT+3)SD I (Dazed 1)SD I (Penalty -1)SD I (Bleeding 1)SD I (Penalty -1)
1 MjC (DT+5)Mn WndMn WndMn WndMn Wnd
2 MnC (DT+6)SD II (Stun 1)SD II (Bleeding 1)SD II (Dazed 1)SD II (Stun 1)
1 MnC & 1 MjC (DT+[img]/bigeyes.gif[/img]
Mj Wnd OR
(1 Mn & SD I)
Mj Wnd OR
(1 Mn & SD I)
Mj Wnd OR
(1 Mn & SD I)
Mj Wnd OR
(1 Mn & SD I)
2 MjC (DT+10)2 Mn Wnd OR
(1 Mj & SD II)
2 Mn Wnd OR
(1 Mj & SD II)
2 Mn Wnd OR
(1 Mj & SD II)
2 Mn Wnd OR
(1 Mj & SD II)
2 MnC & 1 MjC (DT+11) Dire WndDire WndDire WndDire Wnd
1 MnC & 2 MjC (DT+13)Dire Wnd & (Stun 2 or Staggered 1)Dire Wnd & (Stun 1)Dire Wnd & (Stun I)Dire Wnd & (Stun 2 or Staggered 1)
Critical Success (Natural 20)Instant DeathInstant DeathInstant DeathInstant Death





Upon creating this table, I see that we could  actually insert the actual Secondary Damage into it as well, rather than a reference to it. Hits would still be used to determine normal Secondary Damage (or we could simply add the bonus hits to each entry as well, and drop secondary damage based on total hits dealt). Boon Points could be used to increase one step in the damage column (per boon spent, but never to the Natural 20)


Having a single combat table like this could/would be useful, I think.

Offline AresLunthar

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #65 on: July 29, 2019, 11:00:16 AM »
Agreed.  A single reference point would be ideal.

imported_Rasyr

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #66 on: July 29, 2019, 01:29:49 PM »
any thoughts on the table I did up?

Offline AresLunthar

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #67 on: July 29, 2019, 11:53:14 PM »
I like it- it's simple enough that you could memorize it in time. 

imported_Rasyr

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #68 on: July 30, 2019, 07:15:22 AM »
Okay, so how does this look?

If done this way, we could remove all the secondary damage entries from Monsters, and from the character sheet (the thresholds for SD, I mean, not the tracking spaces.






























































































































































[b]Combat Damage Table[/b]

[b]Attack Roll Result[/b][b]Bash[/b][b]Slash[/b][b]Pierce[/b][b]Energy[/b]
? Defensive Threshold (DT)DR Hits*DR Hits*DR Hits*DR Hits*
? DT & 1 MnC (DT+3)DR+3 Hits*; Dazed 1 rndDR+3 Hits*; Penalty -1DR+3 Hits*; 1 hit/rndDR+3 Hits*; Penalty -1
? DT & 1 MjC (DT+5)DR+5 Hits*; 1 MnW (-1)DR+5 Hits*; 1 MnW (-1)DR+5 Hits*; 1 MnW (-1)DR+5 Hits*; 1 MnW (-1)
? DT & 2 MnC (DT+6)DR+6 Hits*; 1 MnW (-1); Dazed 1 rnd
OR

DR+6 Hits*; Stunned 1 rnd
DR+6 Hits*; 1 MnW (-1); Penalty -1
OR

DR+6 Hits*; 1 hit/rnd
DR+6 Hits*; 1 MnW (-1); 1 hit/rnd
OR

DR+6 Hits*; Dazed 1 rnd
DR+6 Hits*; 1 MnW (-1); Penalty -1
OR

DR+6 Hits*; Stunned 1 rnd
? DT & 1 MnC & 1 MjC (DT+[img]/bigeyes.gif[/img]
DR+8 Hits*; 1 Mj Wnd (-2); Dazed 1 rnd  
OR

DR+8 Hits*; 1 MnW (-1); Stunned 1 rnd; Dazed 1 rnd
DR+8 Hits*; 1 Mj Wnd (-2); Penalty -1
OR

DR+8 Hits*; 1 MnW (-1); 1 hit/rnd; Penalty (-1)
DR+8 Hits*; 1 Mj Wnd (-2); 1 hit/rnd
OR

DR+8 Hits*; 1 MnW (-1); Dazed 1 rnd; 1 hit/rnd
DR+8 Hits*; 1 Mj Wnd (-2); Penalty -1
OR

DR+8 Hits*; 1 MnW (-1); Stunned 1 rnd; Penalty -1
? DT & 2 MjC (DT+10)DR+10 Hits*; 1 MjW (-2); Stunned 1 rndDR+10 Hits*; 1 MjW (-2); 1 hit/rndDR+10 Hits*; 1 MjW (-2); Dazed 1 rndDR+10 Hits*; 1 MjW (-2);  Stunned 1 rnd
? DT & 2 MnC & 1 MjC (DT+11) DR+11 Hits*;1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-2); Stunned 1 rnd; Dazed 1 rnd
DR+11 Hits*;1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-1); 1 hit/rnd; Penalty (-1)
DR+11 Hits*;1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-1); Dazed 1 rnd; 1 hit/rnd
DR+11 Hits*;1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-1); Stunned 1 rnd; Penalty -1
? DT & 1 MnC & 2 MjC (DT+13)DR+13 Hits*; 1  DrW (-3);Staggered 1 rnd
OR

DR+13 Hits*; 1 DrW (-3); Stunned 2 rnds
DR+13 Hits*; 1  DrW (-3);Stunned 1 rnd
OR

DR+13 Hits*; 1 DrW (-3); 2 hits/rnd
DR+13 Hits*; 1  DrW (-3);Stunnned 1 rnd)
OR

DR+13 Hits*; 1 DrW (-3); Stunned 2 rnds
DR+13 Hits*; 1  DrW (-3); Staggered 1 rnd
OR

DR+13 Hits*; 1 DrW (-3); Stunned 2 rnds
Critical Success (Natural 20)Instant DeathInstant DeathInstant DeathInstant Death
* = Hits cannot exceed the sum of double the Damage Rating (DR) of the attack plus the stat used in making the attack. Thus every attack has a damage range of  DR-(2xDR+Stat)





Offline AresLunthar

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #69 on: July 30, 2019, 09:37:35 AM »
I'd use a similar presentation to "other games":

Attack Roll         Bash
    1-3                DR+0
    4-5                DR+3; Dazed 1rnd
    6-7                DR+5; 1MnW (-1)
etc.

The mathematical formula as part of the chart is not particularly inviting

imported_Rasyr

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #70 on: July 30, 2019, 09:57:28 AM »
That would turn Defense Threshold (DT) into a subtraction against the attack roll.

Unless, we have it as "Amount above DT"

Offline AresLunthar

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #71 on: July 30, 2019, 10:04:55 AM »
I don't mind that.......

imported_Rasyr

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #72 on: July 30, 2019, 10:10:53 AM »
Like so?






























































































































































[b]Combat Damage Table[/b]

[b]Amount over DT[/b][b]Bash[/b][b]Slash[/b][b]Pierce[/b][b]Energy[/b]
0-1DR Hits*DR Hits*DR Hits*DR Hits*
2-3DR+3 Hits*; Dzd 1 DR+3 Hits*; Pen -1DR+3 Hits*; 1 hit/rndDR+3 Hits*; Pen -1
4-5DR+5 Hits*; 1 MnW (-1)DR+5 Hits*; 1 MnW (-1)DR+5 Hits*; 1 MnW (-1)DR+5 Hits*; 1 MnW (-1)
6-7DR+6 Hits*; 1 MnW (-1); Dzd 1 rnd
OR

DR+6 Hits*; Stun 1
DR+6 Hits*; 1 MnW (-1); Pen -1
OR

DR+6 Hits*; 1 hit/rnd
DR+6 Hits*; 1 MnW (-1); 1 hit/rnd
OR

DR+6 Hits*; Dzd 1
DR+6 Hits*; 1 MnW (-1); Pen -1
OR

DR+6 Hits*; Stun 1
8-9DR+8 Hits*; 1 Mj Wnd (-2); Dzd 1
OR

DR+8 Hits*; 1 MnW (-1); Stun 1; Dzd 1
DR+8 Hits*; 1 Mj Wnd (-2); Pen -1
OR

DR+8 Hits*; 1 MnW (-1); 1 hit/rnd; Pen (-1)
DR+8 Hits*; 1 Mj Wnd (-2); 1 hit/rnd
OR

DR+8 Hits*; 1 MnW (-1); Dzd 1; 1 hit/rnd
DR+8 Hits*; 1 Mj Wnd (-2); Pen -1
OR

DR+8 Hits*; 1 MnW (-1); Stun 1; Pen -1
10-11DR+10 Hits*; 1 MjW (-2); Stun 1 DR+10 Hits*; 1 MjW (-2); 1 hit/rndDR+10 Hits*; 1 MjW (-2); Dzd 1 DR+10 Hits*; 1 MjW (-2);  Stun 1
12-13 DR+11 Hits*; 1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-2); Stun 1; Dzd 1
DR+11 Hits*; 1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-1); 1 hit/rnd; Pen (-1)
DR+11 Hits*; 1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-1); Dzd 1; 1 hit/rnd
DR+11 Hits*; 1  DrW (-3);
OR

DR+11 Hits*; 1 MjW (-1); Stun 1; Pen -1
14+DR+13 Hits*; 1  DrW (-3); Stag 1
OR

DR+13 Hits*; 1 DrW (-3); Stun 2
DR+13 Hits*; 1  DrW (-3); Stun 1
OR

DR+13 Hits*; 1 DrW (-3); 2 hits/rnd
DR+13 Hits*; 1  DrW (-3); Stun 1
OR

DR+13 Hits*; 1 DrW (-3); Stun 2
DR+13 Hits*; 1  DrW (-3); Stag 1
OR

DR+13 Hits*; 1 DrW (-3); Stun 2
Critical Success
 (Natural 20)
Instant DeathInstant DeathInstant DeathInstant Death
* = Hits cannot exceed the sum of double the Damage Rating (DR) of the attack plus the stat used in making the attack. Thus every attack has a damage range of  DR-(2xDR+Stat)





Offline AresLunthar

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #73 on: July 30, 2019, 11:46:31 AM »
Yes!  I used a similar table in my 2d6 game years ago.  Not separated by damage type mind you.  I used a single attack table and a +/- mod based on DMG type vs. Armor Type.  I'd personally adjust the 0-1 result to 0-2, then escalate by 2's after that.  Making the higher end stuff a little less attainable, and the first Minor Wound result be at +5 over DT.  I'll have to re-visit the DT formula, but, a 2d10 roll w/o mods vs. 10+Reflexes (is what I recall) would have an average roll of 10-12, then 13-14 would be a result something like 40% of the time, and a 15+ like 30%....I have no math ion front of me just distant memory.  The unmodified results make sense to me at 0-2, 3-4, 5-6 if that makes sense to you?

imported_Rasyr

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Re: Re: Novus 2.0 tidbits -- Hits & Wounds
« Reply #74 on: July 30, 2019, 01:55:04 PM »
I think I get what you are saying, and that sort of breakdown for the rows is fine with me.