I, too find it interesting, especially the Complications route, though that would definitely require some rewriting (which I am not against).
Normally a complication (or advantage) adjusts the target number, but for combat, it cannot do that simply.
Page 80 of Playtest version 14 has the table for Secondary Damage, what if we create a Combat Complications table to go with it.
[b]Combat Complications[/b] |
[b]Complications[/b] |
[b]Bash[/b] |
[b]Slash[/b] |
[b]Pierce[/b] |
[b]Energy[/b] |
1 MnC (DT+3) |
SD I (Dazed 1) |
SD I (Penalty -1) |
SD I (Bleeding 1) |
SD I (Penalty -1) |
1 MjC (DT+5) |
Mn Wnd |
Mn Wnd |
Mn Wnd |
Mn Wnd |
2 MnC (DT+6) |
SD II (Stun 1) |
SD II (Bleeding 1) |
SD II (Dazed 1) |
SD II (Stun 1) |
1 MnC & 1 MjC (DT+[img]/bigeyes.gif[/img]
| Mj Wnd OR (1 Mn & SD I) |
Mj Wnd OR (1 Mn & SD I) |
Mj Wnd OR (1 Mn & SD I) |
Mj Wnd OR (1 Mn & SD I) |
2 MjC (DT+10) |
2 Mn Wnd OR (1 Mj & SD II) |
2 Mn Wnd OR (1 Mj & SD II) |
2 Mn Wnd OR (1 Mj & SD II) |
2 Mn Wnd OR (1 Mj & SD II) |
2 MnC & 1 MjC (DT+11) |
Dire Wnd |
Dire Wnd |
Dire Wnd |
Dire Wnd |
1 MnC & 2 MjC (DT+13) |
Dire Wnd & (Stun 2 or Staggered 1) |
Dire Wnd & (Stun 1) |
Dire Wnd & (Stun I) |
Dire Wnd & (Stun 2 or Staggered 1) |
Critical Success (Natural 20) |
Instant Death |
Instant Death |
Instant Death |
Instant Death |
Upon creating this table, I see that we could actually insert the actual Secondary Damage into it as well, rather than a reference to it. Hits would still be used to determine normal Secondary Damage (or we could simply add the bonus hits to each entry as well, and drop secondary damage based on total hits dealt). Boon Points could be used to increase one step in the damage column (per boon spent, but never to the Natural 20)
Having a single combat table like this could/would be useful, I think.