Actually, the Giant Rat is incorrect. It should have a DT of 23.
Giant Ant should be 20 (10 Base + 8 Reflexes + 2 Size Modifier + 0 Skill [4 ranks combat])
Giant Rat should be 23 (10 base + 10 Reflexes + 2 Size Modifier + 1 Skill [5 ranks combat])
Remember, skills ranks max out at 1 rank total for every 20 points (or portion thereof), so the Giant Ant, which only has 75 points, is limited to 4 ranks in any skill, while the Giant Rat, with 95 points, is limited to 5 ranks.
Good call on the Culture, and easy to change.
Stats - Yeah, I am keeping 3 being the average Human stat for an adult. Perhaps we could reduce the number of points across the board, from 29 total, to say 25, which would only give 1 stat a slightly above average, and require players to make harder choices about their stats (since the racial Modes still apply (would have to change Humans slightly then, as they are possibly too powerful right now.
All the Monsters have a flat 3 across the board on all stats before I add in racial modifiers, so that they represent the average of their species.
And now that I look at this table again, and think about it...
Value Descriptor
0 Inept/Child
1 Teenager
2 Young Adult/Average
3 Average Adult Prime
4 Above Average
5 Highly Capable
6 Extremely Capable
7 World Class Ability
8 Maximum Human
9-11 More than Human/Mildly Superhuman
12-14 Moderately Powerful Superhuman
15-18 Powerful Superhuman Abilities
19-23 Legendary Abilities
24+ Godlike Abilities
Starting Stats SHOULD be based on 2's, not 3's across the board. (though I might still leave all monsters at 3's since that makes the ones encountered in their prime (and it would mean not having to go through and change ALL of them, but then again, I may go ahead and change them anyways, to make things more fair), and allows the GM a little leeway to adjust down if they are too hard (i.e. you met a young one). And thus