ASTRAL ARC (MJ 2/MN 3/N 4)
CTN: 16 Fatigue: 1
Vs: DT Range: 5'
Duration: --
Description: Caster focuses raw Astral energy into a slashing attack that does an amount of Base Damage equal to 4 + the caster's Wisdom. This attack will do double (total) damage to any creature or being that is not from the Mortal Planes; including Celestial, Infernal, and Spirit entities. It does no damage to constructs, undead, or other non-living objects or things. This is considered a melee attack, and it will use the caster's Targeting skill (casting and attacking are 2 separate rolls, but they are considered to be a single Full Action for the caster).
This attack will hit any foes within a 45° arc of one another, either in front of or beside the caster, as long as they are within 5' of the caster. Only one attack roll is made and its results are used against any foes in range. The Casting Option, Increase Arc, allows the caster to create a bigger arc, allowing the attack to him more foes. The Casting Option, Ranged Arc, allows the attack to strike foes further from the caster, so long as those foes are within 5' of each other, and nobody between the caster and the first target. Each additional 45° of arc, allows it to strike up to 2 more adjacent foes. The arc attack does become weaker, the further the caster sends it.
The second Casting Option, Ranged Attack, allows the caster to shoot a 1" ball of Astral energy out to a range of 50' to strike at a single target. The caster can also increase the range of this attack more easily than he can the Arc Attack. (Base: Attack)
Casting Options CTN Ftg
Increase Base Damage (per +1 hit) +3 +1
Increase Arc (per +45°) +2 +1
Ranged Arc (per +10' & -2 Hits) +2 +1
Ranged Attack (to +50') +2 +1
Increase Ranged Attack (per +50') +2 +1
How is this?