right now we have the following table
Secondary Damage Table |
Threshold |
Bashing |
Slash |
Pierce |
Energy |
Type I (Con+2) |
Dazed (1) |
Penalty (-1) |
Bleeding (1) |
Penalty (-1) |
Type II (Stamina+2) |
Stun (1) |
Bleeding (1) |
Dazed (1) |
Stun (1) |
So, part of the plan is to change Type II to be "Stamina+4" because the more I considered it, the more I realized that we were going to be hitting Type II too soon... (
side note: the Threshold is reached if the total hits meets or exceeds those values (this would total AFTER AR is applied); also Secondary damage is NOT one or the other. if Type II is delivered, so is Type I)
Other that that change, I think that works well for most secondary damage in general.
Now, in addition to the above, we have Minor, Major, and Dire Wounds, which were only available from Boons right now....
So, they would now cost 1,2, & 3 Fate Points respectively for delivering that way.
But I also want to be able to deliver them naturally as well, without Fate Point intervention, so what I was thinking to create some Thresholds for them to be applied, like so.....
Wound Thresholds |
Wound Level |
Threshold |
Minor |
? 10 Hits total (after AR) |
Major |
? 10 + Type I Threshold Hits |
Dire |
? 10 + Type II Threshold Hits |
Only one type of wound is dealt per attack in this manner |
Thoughts? Comments?